Main Article Content
Abstract
Tujuan: Transformasi digital di sektor pendidikan Indonesia menjadi kebutuhan mendesak seiring meningkatnya penetrasi internet dan kebijakan digitalisasi nasional. Penelitian ini bertujuan untuk mengeksplorasi proses pengembangan dan implementasi aplikasi DIGITS (Digital Telkom School) sebagai solusi teknologi pendidikan berbasis pendekatan Design Thinking di lingkungan Telkom Schools.
Metode Penelitian: Penelitian ini menggunakan pendekatan studi kasus dengan metode design thinking yang terdiri dari lima tahapan: empathize, define, ideate, prototype, dan implement. Data diperoleh melalui wawancara mendalam, observasi partisipatif, dan survei yang melibatkan guru, siswa, orang tua, dan staf administrasi di Telkom Schools.
Hasil dan Pembahasan: Hasil penelitian menunjukkan bahwa DIGITS berhasil mengintegrasikan layanan pembelajaran, administrasi, dan komunikasi dalam satu platform digital. Fitur utama seperti pembayaran daring, akses informasi akademik real-time, komunikasi langsung, dan repositori sumber belajar terbukti efektif mengatasi fragmentasi sistem dan keterlambatan informasi. Tantangan seperti keterbatasan koneksi dan adaptasi pengguna dapat dimitigasi melalui pelatihan intensif dan pengembangan aplikasi versi ringan.
Implikasi: Penelitian ini memberikan kontribusi teoritis terhadap pemanfaatan design thinking dalam pengembangan teknologi pendidikan dan implikasi praktis bagi institusi pendidikan dalam merancang solusi digital yang relevan, berkelanjutan, dan berorientasi pada kebutuhan pengguna.
Keywords
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References
- Aflatoony, L., Hepburn, K., & Perkins, M. M. (2024). From Empathy to Action: Design Thinking as a Catalyst for Community-Based Participatory Research in Dementia Caregiving. Design for Health (Abingdon, England), 8(1), 24–45. https://doi.org/10.1080/24735132.2024.2307225
- Aldi Pratama, R., & Pramono, A. (2025). Penerapan Metode Design Thinking Pada Perancangan Ui/Ux Aplikasi Learning Management System. JATI (Jurnal Mahasiswa Teknik Informatika), 9(5), 7821–7826. https://doi.org/10.36040/jati.v9i5.14889
- Bender-Salazar, R. (2023). Design thinking as an effective method for problem-setting and need-finding for entrepreneurial teams addressing wicked problems. Journal of Innovation and Entrepreneurship, 12(1), 24. https://doi.org/10.1186/s13731-023-00291-2
- Berglund, A. (2024). Design thinking: catalysing change in the educational ecosystem – a framework for future challenges. Design Science, 10, e34. https://doi.org/10.1017/dsj.2024.39
- Brown, T. (2009). Change by design: How design thinking creates new alternatives for business and society. Harper Business.
- Carlgren, L., Rauth, I., & Elmquist, M. (2016). Framing design thinking: The concept in idea and enactment. Creativity and Innovation Management, 25(1), 38–57. https://doi.org/https://doi.org/10.1111/caim.12153
- Casper, L. M., Helminen, M., & Veinott, E. S. (2024). Design Thinking: Experimental Evidence of Ideation Strategies That Support Team Innovation. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 68(1), 693–698. https://doi.org/10.1177/10711813241260298
- Dell’Era, C., Magistretti, S., Candi, M., Bianchi, M., Calabretta, G., Stigliani, I., & Verganti, R. (2025). Design thinking in action: a quantitative study of design thinking practices in innovation projects. Journal of Knowledge Management, 29(11), 32–58. https://doi.org/10.1108/JKM-04-2024-0424
- Dow, S. P., Glassco, A., Kass, J., Schwarz, M., Schwartz, D. L., & Klemmer, S. R. (2010). Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. ACM Transactions on Computer-Human Interaction (TOCHI), 17(4), 1–24. https://doi.org/10.1145/1879831.1879836
- Firjatullah, F. (2025). Perancangan UI/UX Aplikasi Mobile Edukami (Platform Pembelajaran It). Menggunakan Metode Design Thinking. Jurnal Informatika Dan Teknik Elektro Terapan, 13(2). https://doi.org/10.23960/jitet.v13i2.6350
- Gladman, T., Li, H., McCullough, O., & Grainger, R. (2024). Rapid Design of a Student-Centred App for Musculoskeletal Clinical Skills: An Example of a Theoretically Informed Approach to Developing Apps for Learning. Perspectives on Medical Education, 13(1), 368. https://doi.org/10.5334/pme.1223
- Heldal, F. (2023). Design thinking teams and team innovation performance. Journal of Innovation and Entrepreneurship, 12(1), 85. https://doi.org/10.1186/s13731-023-00325-9
- Huyen, N.-T. (2024). Fostering Design Thinking mindset for university students with NPCs in the metaverse. Heliyon, 10(15), e34964. https://doi.org/10.1016/j.heliyon.2024.e34964
- Inka, friska H., Okmayura, F., Elvianti, S., Fitri, T., Khalik, A. D., & Chairunnisa, A. (2024). Pemodelan Design Thingking Pada Perancangan UI Dan UX Untuk Aplikasi “E-NAILS ART.” Journal of Information Systems Management and Digital Business, 1(2), 200–212. https://doi.org/10.59407/jismdb.v1i2.395
- Ivanova, S., Lee, J., & Jane, K. (2024). Iterative Design: A cyclical process of design, testing, and refinement.
- Katsumata Shah, M., Jactat, B., Yasui, T., & Ismailov, M. (2023). Low-Fidelity Prototyping with Design Thinking in Higher Education Management in Japan: Impact on the Utility and Usability of a Student Exchange Program Brochure. Education Sciences, 13(1), 53. https://doi.org/10.3390/educsci13010053
- Krajcovic, M., Demcak, P., & Kuric, E. (2025). Is usability testing valid with prototypes where clickable hotspots are highlighted upon misclick? Journal of Systems and Software, 226, 112446. https://doi.org/10.1016/j.jss.2025.112446
- Kurucz, E., Spencer-Mueller, E. K., Hands, C., Gudz, N., & Archer, K. (2025). Co-constructing educational innovations for an uncertain future: Design thinking and developmental evaluation in the school reform process. Evaluation and Program Planning, 111, 102559. https://doi.org/10.1016/j.evalprogplan.2025.102559
- Lake, D., Guo, W., Chen, E., & McLaughlin, J. (2024). Design Thinking in Higher Education: Opportunities and Challenges for Decolonized Learning. Teaching and Learning Inquiry, 12(SE-Articles), 1–22. https://doi.org/10.20343/teachlearninqu.12.4
- Liedtka, J. (2015). Perspective: Linking design thinking with innovation outcomes through cognitive bias reduction. Journal of Product Innovation Management, 32(6), 925–938. https://doi.org/10.1111/jpim.12163
- Lin, M.-Y., & Chang, Y.-S. (2025). Effects of design thinking STEAM instruction on AI learning and creativity. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-025-09977-y
- Liu, W., Huang, R., Wang, J., Chen, Y., Ohashi, T., Li, B., Liu, Y., Qiu, D., Yu, R., & Zhang, J. (2024). Empathy design thinking: Cultivating creative minds in primary education. Frontiers in Education, 9, 1376305. https://doi.org/10.3389/feduc.2024.1376305
- Minet, A., Wentzel, D., Raff, S., & Garbas, J. (2024). Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications. Technological Forecasting and Social Change, 207, 123596. https://doi.org/https://doi.org/10.1016/j.techfore.2024.123596
- Nasir, M. (2024). Crowdsourcing: A Framework for Usability Evaluation. ArXiv Preprint ArXiv:2408.06955. https://doi.org/10.48550/arXiv.2408.06955
- Özaydınlık, K. (2024). Online Design Thinking Instruction and changes in pre-service teachers’ self-perceptions of Design Thinking and reflective thinking: A mixed-method study. Thinking Skills and Creativity, 54, 101687. https://doi.org/https://doi.org/10.1016/j.tsc.2024.101687
- Pratiwi, P., & Suchahyani, N. (2024). Implementation of Design Thinking Method and Usability Testing in the Design of a Scholarship Information System. 21, 133–144. https://doi.org/10.23887/jptkundiksha.v21i2.81688
- Ramadhan, I. F., & Adam Sekti Aji. (2024). Enhancing Repository Application UI/UX through Design Thinking Methodology. Journal of Scientific Research, Education, and Technology (JSRET), 3(4 SE-Articles), 1540–1550. https://doi.org/10.58526/jsret.v3i4.531
- Rijal, A. M. A. K., Wulandari, H., & Hermansyah, H. (2024). Desain UI/UX Aplikasi Pembelajaran Kreativitas Siswa di SD Nanda Al Manaf berbasis Mobile Menggunakan Metode Design Thinking. Jurnal Minfo Polgan, 13(2), 2542–2551. https://doi.org/10.33395/jmp.v13i2.14542
- Rustam, R., Akbar, O., & Saputra, A. B. (2024). Design Thinking Dalam Pembelajaran Berdiferensiasi Bahasa Indonesia Mahasiswa Pendidikan Profesi Guru: Design thinking, pembelajaran berdiferensiasi, bahasa Indonesia. Semantik, 13(1), 43–56. https://doi.org/10.22460/semantik.v13i1.p43-56
- Singgih, D., Hadiana, A. I., & Yuniarti, R. (2024). Implementasi Design Thinking Pada Aplikasi Omnichannel Untuk Meningkatkan Interaksi Pengguna. Jati (Jurnal Mahasiswa Teknik Informatika), 8(6), 11242–11251. https://doi.org/10.36040/jati.v8i6.11346
- Sipayung, M. R., Wahyuni, S., & Hermansyah, H. (2025). Desain UI/UX Dengan Metode Design Thinking Pada Aplikasi Absensi Dan Pengumpulan Tugas Mahasiswa MBKM di PT OYO Rooms Indonesia. Jurnal Minfo Polgan, 14(1), 832–839. https://doi.org/10.33395/jmp.v14i1.14905
- Sreenivasan, A., & Suresh, M. (2024). Design thinking and artificial intelligence: A systematic literature review exploring synergies. International Journal of Innovation Studies, 8(3), 297–312. https://doi.org/10.1016/j.ijis.2024.05.001
- Suhaimi, S. N., Walters, A., & Ward, J. (2024). Design thinking mindset: a user-centred approach toward innovation in the Welsh creative industries. International Journal of Design Creativity and Innovation, 12(4), 238–257. https://doi.org/10.1080/21650349.2024.2383410
- Sürmelioğlu, Y., & Erdem, M. (2025). Design, implementation, and evaluation of an online instructional process to enhance teachers’ design thinking skills. Humanities and Social Sciences Communications, 12(1), 820. https://doi.org/10.1057/s41599-025-05131-0
- Swallow, D., & Tomalin, B. (2024). Design thinking in education: A paradigm shift in language learning. Training, Language and Culture, 8(4), 86–94. https://doi.org/10.22363/2521-442X-2024-8-4-86-94
- UNESCO. (2022). Global education monitoring report 2022: Technology in education. UNESCO Publishing.
- von Thienen, J. P. A., Weinstein, T. J., & Meinel, C. (2023). Creative metacognition in design thinking: exploring theories, educational practices, and their implications for measurement. Frontiers in Psychology, 14, 1157001. https://doi.org/10.3389/fpsyg.2023.1157001
- Wang, J., Ranscombe, C., & Eisenbart, B. (2023). Prototyping in smart product design: Investigating prototyping tools to support communication in the early stage smart product development. International Journal of Design Creativity and Innovation, 11(3), 159–184. https://doi.org/10.1080/21650349.2023.2222115
- Wang, J., Ranscombe, C., & Eisenbart, B. (2024). An integrated prototyping tool to enhance interdisciplinary communication in smart product design. Ergonomics, 1–19. https://doi.org/10.1080/00140139.2024.2418949
- Wang, Y., Tian, Y., Liu, F., Zhou, H., & Zhang, Y. (2024). Mixed reality prototyping for usability evaluation in product design: a case study of a handheld printer. Virtual Reality, 28. https://doi.org/10.1007/s10055-023-00895-9
- Zaafira, N. (2023). SIAK-NG user interface design with design thinking method to support system integration. ArXiv Preprint ArXiv:2309.12316. https://doi.org/10.48550/arXiv.2309.12316
- Zamakhsyari, F., & Fatwanto, A. (2023). A Systematic Literature Review of Design Thinking Approach for User Interface Design. JOIV : International Journal on Informatics Visualization, 7, 2313. https://doi.org/10.30630/joiv.7.4.01615
References
Aflatoony, L., Hepburn, K., & Perkins, M. M. (2024). From Empathy to Action: Design Thinking as a Catalyst for Community-Based Participatory Research in Dementia Caregiving. Design for Health (Abingdon, England), 8(1), 24–45. https://doi.org/10.1080/24735132.2024.2307225
Aldi Pratama, R., & Pramono, A. (2025). Penerapan Metode Design Thinking Pada Perancangan Ui/Ux Aplikasi Learning Management System. JATI (Jurnal Mahasiswa Teknik Informatika), 9(5), 7821–7826. https://doi.org/10.36040/jati.v9i5.14889
Bender-Salazar, R. (2023). Design thinking as an effective method for problem-setting and need-finding for entrepreneurial teams addressing wicked problems. Journal of Innovation and Entrepreneurship, 12(1), 24. https://doi.org/10.1186/s13731-023-00291-2
Berglund, A. (2024). Design thinking: catalysing change in the educational ecosystem – a framework for future challenges. Design Science, 10, e34. https://doi.org/10.1017/dsj.2024.39
Brown, T. (2009). Change by design: How design thinking creates new alternatives for business and society. Harper Business.
Carlgren, L., Rauth, I., & Elmquist, M. (2016). Framing design thinking: The concept in idea and enactment. Creativity and Innovation Management, 25(1), 38–57. https://doi.org/https://doi.org/10.1111/caim.12153
Casper, L. M., Helminen, M., & Veinott, E. S. (2024). Design Thinking: Experimental Evidence of Ideation Strategies That Support Team Innovation. Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 68(1), 693–698. https://doi.org/10.1177/10711813241260298
Dell’Era, C., Magistretti, S., Candi, M., Bianchi, M., Calabretta, G., Stigliani, I., & Verganti, R. (2025). Design thinking in action: a quantitative study of design thinking practices in innovation projects. Journal of Knowledge Management, 29(11), 32–58. https://doi.org/10.1108/JKM-04-2024-0424
Dow, S. P., Glassco, A., Kass, J., Schwarz, M., Schwartz, D. L., & Klemmer, S. R. (2010). Parallel prototyping leads to better design results, more divergence, and increased self-efficacy. ACM Transactions on Computer-Human Interaction (TOCHI), 17(4), 1–24. https://doi.org/10.1145/1879831.1879836
Firjatullah, F. (2025). Perancangan UI/UX Aplikasi Mobile Edukami (Platform Pembelajaran It). Menggunakan Metode Design Thinking. Jurnal Informatika Dan Teknik Elektro Terapan, 13(2). https://doi.org/10.23960/jitet.v13i2.6350
Gladman, T., Li, H., McCullough, O., & Grainger, R. (2024). Rapid Design of a Student-Centred App for Musculoskeletal Clinical Skills: An Example of a Theoretically Informed Approach to Developing Apps for Learning. Perspectives on Medical Education, 13(1), 368. https://doi.org/10.5334/pme.1223
Heldal, F. (2023). Design thinking teams and team innovation performance. Journal of Innovation and Entrepreneurship, 12(1), 85. https://doi.org/10.1186/s13731-023-00325-9
Huyen, N.-T. (2024). Fostering Design Thinking mindset for university students with NPCs in the metaverse. Heliyon, 10(15), e34964. https://doi.org/10.1016/j.heliyon.2024.e34964
Inka, friska H., Okmayura, F., Elvianti, S., Fitri, T., Khalik, A. D., & Chairunnisa, A. (2024). Pemodelan Design Thingking Pada Perancangan UI Dan UX Untuk Aplikasi “E-NAILS ART.” Journal of Information Systems Management and Digital Business, 1(2), 200–212. https://doi.org/10.59407/jismdb.v1i2.395
Ivanova, S., Lee, J., & Jane, K. (2024). Iterative Design: A cyclical process of design, testing, and refinement.
Katsumata Shah, M., Jactat, B., Yasui, T., & Ismailov, M. (2023). Low-Fidelity Prototyping with Design Thinking in Higher Education Management in Japan: Impact on the Utility and Usability of a Student Exchange Program Brochure. Education Sciences, 13(1), 53. https://doi.org/10.3390/educsci13010053
Krajcovic, M., Demcak, P., & Kuric, E. (2025). Is usability testing valid with prototypes where clickable hotspots are highlighted upon misclick? Journal of Systems and Software, 226, 112446. https://doi.org/10.1016/j.jss.2025.112446
Kurucz, E., Spencer-Mueller, E. K., Hands, C., Gudz, N., & Archer, K. (2025). Co-constructing educational innovations for an uncertain future: Design thinking and developmental evaluation in the school reform process. Evaluation and Program Planning, 111, 102559. https://doi.org/10.1016/j.evalprogplan.2025.102559
Lake, D., Guo, W., Chen, E., & McLaughlin, J. (2024). Design Thinking in Higher Education: Opportunities and Challenges for Decolonized Learning. Teaching and Learning Inquiry, 12(SE-Articles), 1–22. https://doi.org/10.20343/teachlearninqu.12.4
Liedtka, J. (2015). Perspective: Linking design thinking with innovation outcomes through cognitive bias reduction. Journal of Product Innovation Management, 32(6), 925–938. https://doi.org/10.1111/jpim.12163
Lin, M.-Y., & Chang, Y.-S. (2025). Effects of design thinking STEAM instruction on AI learning and creativity. International Journal of Technology and Design Education. https://doi.org/10.1007/s10798-025-09977-y
Liu, W., Huang, R., Wang, J., Chen, Y., Ohashi, T., Li, B., Liu, Y., Qiu, D., Yu, R., & Zhang, J. (2024). Empathy design thinking: Cultivating creative minds in primary education. Frontiers in Education, 9, 1376305. https://doi.org/10.3389/feduc.2024.1376305
Minet, A., Wentzel, D., Raff, S., & Garbas, J. (2024). Design thinking in physical and virtual environments: Conceptual foundations, qualitative analysis, and practical implications. Technological Forecasting and Social Change, 207, 123596. https://doi.org/https://doi.org/10.1016/j.techfore.2024.123596
Nasir, M. (2024). Crowdsourcing: A Framework for Usability Evaluation. ArXiv Preprint ArXiv:2408.06955. https://doi.org/10.48550/arXiv.2408.06955
Özaydınlık, K. (2024). Online Design Thinking Instruction and changes in pre-service teachers’ self-perceptions of Design Thinking and reflective thinking: A mixed-method study. Thinking Skills and Creativity, 54, 101687. https://doi.org/https://doi.org/10.1016/j.tsc.2024.101687
Pratiwi, P., & Suchahyani, N. (2024). Implementation of Design Thinking Method and Usability Testing in the Design of a Scholarship Information System. 21, 133–144. https://doi.org/10.23887/jptkundiksha.v21i2.81688
Ramadhan, I. F., & Adam Sekti Aji. (2024). Enhancing Repository Application UI/UX through Design Thinking Methodology. Journal of Scientific Research, Education, and Technology (JSRET), 3(4 SE-Articles), 1540–1550. https://doi.org/10.58526/jsret.v3i4.531
Rijal, A. M. A. K., Wulandari, H., & Hermansyah, H. (2024). Desain UI/UX Aplikasi Pembelajaran Kreativitas Siswa di SD Nanda Al Manaf berbasis Mobile Menggunakan Metode Design Thinking. Jurnal Minfo Polgan, 13(2), 2542–2551. https://doi.org/10.33395/jmp.v13i2.14542
Rustam, R., Akbar, O., & Saputra, A. B. (2024). Design Thinking Dalam Pembelajaran Berdiferensiasi Bahasa Indonesia Mahasiswa Pendidikan Profesi Guru: Design thinking, pembelajaran berdiferensiasi, bahasa Indonesia. Semantik, 13(1), 43–56. https://doi.org/10.22460/semantik.v13i1.p43-56
Singgih, D., Hadiana, A. I., & Yuniarti, R. (2024). Implementasi Design Thinking Pada Aplikasi Omnichannel Untuk Meningkatkan Interaksi Pengguna. Jati (Jurnal Mahasiswa Teknik Informatika), 8(6), 11242–11251. https://doi.org/10.36040/jati.v8i6.11346
Sipayung, M. R., Wahyuni, S., & Hermansyah, H. (2025). Desain UI/UX Dengan Metode Design Thinking Pada Aplikasi Absensi Dan Pengumpulan Tugas Mahasiswa MBKM di PT OYO Rooms Indonesia. Jurnal Minfo Polgan, 14(1), 832–839. https://doi.org/10.33395/jmp.v14i1.14905
Sreenivasan, A., & Suresh, M. (2024). Design thinking and artificial intelligence: A systematic literature review exploring synergies. International Journal of Innovation Studies, 8(3), 297–312. https://doi.org/10.1016/j.ijis.2024.05.001
Suhaimi, S. N., Walters, A., & Ward, J. (2024). Design thinking mindset: a user-centred approach toward innovation in the Welsh creative industries. International Journal of Design Creativity and Innovation, 12(4), 238–257. https://doi.org/10.1080/21650349.2024.2383410
Sürmelioğlu, Y., & Erdem, M. (2025). Design, implementation, and evaluation of an online instructional process to enhance teachers’ design thinking skills. Humanities and Social Sciences Communications, 12(1), 820. https://doi.org/10.1057/s41599-025-05131-0
Swallow, D., & Tomalin, B. (2024). Design thinking in education: A paradigm shift in language learning. Training, Language and Culture, 8(4), 86–94. https://doi.org/10.22363/2521-442X-2024-8-4-86-94
UNESCO. (2022). Global education monitoring report 2022: Technology in education. UNESCO Publishing.
von Thienen, J. P. A., Weinstein, T. J., & Meinel, C. (2023). Creative metacognition in design thinking: exploring theories, educational practices, and their implications for measurement. Frontiers in Psychology, 14, 1157001. https://doi.org/10.3389/fpsyg.2023.1157001
Wang, J., Ranscombe, C., & Eisenbart, B. (2023). Prototyping in smart product design: Investigating prototyping tools to support communication in the early stage smart product development. International Journal of Design Creativity and Innovation, 11(3), 159–184. https://doi.org/10.1080/21650349.2023.2222115
Wang, J., Ranscombe, C., & Eisenbart, B. (2024). An integrated prototyping tool to enhance interdisciplinary communication in smart product design. Ergonomics, 1–19. https://doi.org/10.1080/00140139.2024.2418949
Wang, Y., Tian, Y., Liu, F., Zhou, H., & Zhang, Y. (2024). Mixed reality prototyping for usability evaluation in product design: a case study of a handheld printer. Virtual Reality, 28. https://doi.org/10.1007/s10055-023-00895-9
Zaafira, N. (2023). SIAK-NG user interface design with design thinking method to support system integration. ArXiv Preprint ArXiv:2309.12316. https://doi.org/10.48550/arXiv.2309.12316
Zamakhsyari, F., & Fatwanto, A. (2023). A Systematic Literature Review of Design Thinking Approach for User Interface Design. JOIV : International Journal on Informatics Visualization, 7, 2313. https://doi.org/10.30630/joiv.7.4.01615